Here are the slides and notes from my presentation on 23 November 2007 at the Teaching and Learning Sharecase at University of Western Australia. It outlined why we ran workshops in Second Life at our library, how we did it and the outcomes. I had 10 minutes – so had about 2 minutes to explain what Second Life is…..interesting thing to attempt.
(I was tempted to call the presentation Fluffy Librarianship – but of course I didn’t )
The slides are here, Murdoch University Library gets a Second Life
Here’s an outline of the presentation:
- What is Second Life
- What is an academic library doing there?
- What we did
1. What is Second Life?
- 3-D Online Digital world imagined, created and owned by its residents
- MUVE = Multi User Virtual environment
- Avatars- 3D representation of yourself – can chat, IM, use voice, fly, teleport, dance, walk, join groups, attend events
- Islands – 256m by 256 m rendered by a single server
- Objects – can be scripted to force web browser to a web page, stream multimedia, give objects and more
2. Why is an academic library there?
- The Horizon Report 2007 identifies virtual worlds as one of six major trends in emerging technology that will impact on higher education. This is a publication of the New Media Consortium and EDUCAUSE learning initiative
- Reviewed key trends in the practice of teaching, learning,and creativity
• Trends were identified through a careful analysis of interviews, articles, papers, and published research.
• Ranked in order of importance, to identify those likely to have a the most significant impact in education in the next five years.
- …In the same way that the number and sophistication of websites grew very quickly as more people began to browse, virtual locations will become more common and more mature as the trend continues. Virtual worlds offer flexible spaces for learning and exploration— educational use of these spaces is already underway and growing.
- Gartner Inc., which bills itself as the “world’s leading information and technology research company”, claimed on 24th April 2007 that “by the end of 2011, 80 percent of active Internet users (and Fortune 500 enterprises) will have a “second life,” but not necessarily in Second Life
3. What we did
3.1 Leased a plot of land on Cybrary City II in the Information Archipelago
3.2 We wanted to offer our community
- Familiarity with the interface.
- A safe destination
- A chance to make up their own minds
- A closed lab of PCs with updated Second Life software
3.3 Education programme called Discovering your Second Life
- Collaborated with the Teaching and Learning Centre
- Mailbomb to the University community
- Presentation: Lindy McKeown USQ Kathryn Greenhill http://librariansmatter.com Action Learning in Second Life
- 8 workshops over 3 months
- Creating your avatar
- Doing more with your avatar
- Second Life Interest Group
- Murdoch University Island
- Joint owned by:
- Teaching and Learning
- School of IT
- Delivered 28 September 2007
- Divided into quarters
- Admin and development
- Murdoch Community Ideas Space
- ICT333 / TLC277
- 6 IT students built a job interview simulation used by TLC227 students for their “University to Work” unit.
- Joint owned by:
5. Further information:
- Workshop outlines: http://murdochsecondlife.pbwiki.com
- Video clip explaining what and how: http://www.youtube.com/watch?v=KiH7dkOVaLc